Your position is packaged into a compact frame and forwarded hop-by-hop across the mesh. Each connected ATAK client rebuilds it as a native contact on the map, with call sign and grid reference intact.
LoRa trades bandwidth for range. Updates arrive on an interval — not continuously — and travel as far as the mesh can carry them. LANCE surfaces hop count, RSSI and SNR so you can read the link honestly before you depend on it.
Every byte counts on LoRa. LANCE optimizes the PLI payload and lets you tune update frequency, so a larger team doesn't saturate the channel. The result is a usable picture within the constraints of the radio.
There's nothing new to learn. Position sharing happens inside ATAK exactly as it always has — LANCE simply changes the transport underneath from cellular and TAK Server to Meshtastic and LoRa.
Figures are indicative LongFast planning guidance and depend on hardware, terrain, region, preset and channel load. Roughly five devices at a 30 s cadence already approach 8% aggregate channel airtime before markers, shapes or chat. See the wiki for details.