LANCE shares circles, ellipses/ovals, rectangles, closed polygons and open freehand lines. Every extra vertex is extra airtime, so detailed outlines are simplified against a bounded tolerance to fit a single mesh payload — open lines keep their exact endpoints, polygons arrive closed and filled — and LANCE tells you when a shape had to be simplified or is too large to send.
Share range & bearing lines (R&B) to communicate distance, direction, standoff or coverage at a glance. Like markers and shapes, they're reconstructed as native ATAK objects on every connected client.
Shape and range objects stay on the order of tens of bytes over the air, with acknowledged delivery like markers. They're slightly heavier than a marker but still cheap — so a planned area graphic doesn't dominate the channel.
Shapes carry the full 24-bit RGB colour range, so the colour you draw is the colour your team sees. Whatever you assign in ATAK is preserved across the mesh and reconstructed faithfully on every connected client — no palette limits, no surprise substitutions.